I'm just an admirer of the beautiful work they are doing and dreaming about the future that could be for NES fighting games. Thanks for your attention and sorry for anything. Hawk, Fei-Long (this one already exists from the game Dragon Fighter), Dee Jay and Akuma (Taken from Street Fighter Zero 2'97 or just putting your head on the SF2 Ryu Sprite). Putting missing characters like Cammy, T. Original Creation Making a Super Street Fighter 2 Turbo taken from Master Fighter VI (YOKO-Y1). REMOVE some characters shown at the opening of the game since there are no such characters or create their sprites to put other characters together. REMOVE THE TEAM FROM THE Boss team at the opening of the game since there are no such characters or create their sprites to place next to the Krauser of Fatal Fury Special NESĪdd Yuri, King and Iori from KOF'96 NES and characters from Fatal Fury Special NES to make the team that are incomplete in the game like Fatal Fury and Art of Fighting and Women Fighters. New team suggestion: Add Fatal Fury Special (NES) characters like Terry, Joe, Andy, Mai, Kim, Ryo Sakazaki to complete the teams.Īdd KYO DO KOF'97 NES (KOF95) to make the Sacred Treasures team as the official team in the game (Kyo/Chizuru/Iori).Īdd Ralf and Clark DO KOF'97 NES (KOF95) to make the Ikari Warriors team with Leona.Īdd Robert DO KOF'97 NES (KOF95) to make the Art of Fighting team with Yuri and Ryo (Fatal Fury special NES) Put Chizuru and Goenitz as the last boss.
Put the Yu Yu Hakusho theme songs in 8bitsĬorrect the size of some characters and scenarios. Put Kuwabara selectable in the American version to play in all game modes mainly in story mode.Ĭorrect colors for some characters (This character only has to play in the Chinese version of the game).
Yuu Yuu Hakusho Final - Makai Saikyou Retsuden (English version) Put selectable Shao Kahn and Motaro to play.
Ultimate Mortal Kombat 3_music_hack15_92_final_M Shin Samurai Spirits 2 - Haoumaru Jigoku HenĬorrect the commands of some characters to cast the spells. Put the original arcade songs converted to 8bits Remove the repetition of the CPU characters against the player.Ĭorrect the commands of the characters to cast the spells. Put the characters to come on their stages. If in the future you are interested in joining again to improve other NES fighting games in the future, I have some suggestions that you may like: I have a suggestion: Have you tried to analyze the Fighting Hero III rom? The characters in this game have the voices in the spells, perhaps analyzing this rom has the possibility to put the voices in SF2 that you are producing.